01. What is 3D X-Ray?
A text prompt alone struggles to describe spatial relationships such as “two people on either end of a sofa, with the camera low behind the table, slowly pushing in on an 85mm lens.” 3D X-Ray lets you decide position, direction, framing, lens and movement in 3D space first, and then uses that result as the basis for image and video generation.
What can you do?
- Place character, prop, furniture, vehicle, architecture and environment assets and move, rotate and scale them → Characters and props
- Place on ground, place on object, group, lock and hide → Placement, Management
- Character poses and 73 motions → Poses and motions
- Add cameras, camera presets, lens (focal length) and aspect ratio → Cameras, Lens and preview
- Camera preview and camera view → Lens, framing and camera preview
- Look-at and Follow → Look-at / Follow
- Camera move presets → Camera moves
- Path display, timeline and keyframes → Paths, Timeline
- Environment and lighting → Environment and lighting
- 239 presets for scenes, cameras, lighting, environments and more → Presets
- Natural-language commands and AI intensity → Editing with AI
- Use My assets, NEXAGEN Assets, uploads and Canvas results as references → References
- Render, image generation and video generation → Render and images, Video
When is it useful?
- When you need the exact positions and eyelines of two people
- When you want to design the framing and lighting of a product shot first
- When you want to decide in advance where and how far the camera moves
- When you want to compare several camera angles of the same scene
- When you want to lock the spatial layout of the opening frame before AI video generation
02. Getting started
Open it from Canvas V2
- Open a Canvas V2 project.
- Open Studio Dock from the top toolbar or the Composer at the bottom.
- Click 3D X-Ray NEW at the top of the menu.
- 3D X-Ray opens connected to the current Canvas. Renders and generation results you create will be added to this Canvas.
Create a new scene
- When you first open it, the Open / New scene dialog appears. If a scene is already open, click New / Open in the top bar.
- Enter a scene name in Title.
- Click Blank Scene to start from an empty space, or Start from a preset… to start from a finished layout.
- Saved scenes are listed under My scenes; click Open to continue editing.
03. The interface
| No. | Area | What it does |
|---|---|---|
| 1 | Left tools and assets | Switch between Objects, Characters, Props, Cameras, Camera Moves and Motions to pick assets and manage the scene. |
| 2 | 3D viewport | Click objects to select them and move them with the gizmo. Drag to orbit the view and scroll to zoom. |
| 3 | Top toolbar | New / Open, Presets, Save, Undo, Move/Rotate/Scale, the active camera, Paths, Timeline, Render, Generate Image and Generate Video. |
| 4 | Camera preview | Shows in real time what the selected camera actually captures. |
| 5 | Inspector | Edit the details of the selected object, camera or light. The Render and Checks tabs live here too. |
| 6 | Composer | Edit the scene in natural language and add references. It is the same input box as in Canvas V2. |
| 7 | Timeline button | Opens and closes the timeline. It starts closed. |
| 8 | Timeline | Playback, duration, FPS, keyframes and motion clips. |
The Top, Front, Side and Reset buttons at the top left of the viewport change only the editor view. The camera used for rendering does not change.
04. New scenes and presets
Click Presets in the top bar to open the preset browser. Find a preset with search, the Recommended and Recent filters, types and categories, then check Includes (camera, lighting, people, props, camera move, motions, recommended ratios, duration) in the detail panel before applying.
Preset types
| Type | What it changes |
|---|---|
| Scene | Rebuilds the whole scene, including objects, cameras, lights and the timeline. |
| Camera | Changes the position, aim and lens of the selected camera. |
| Camera Move | Creates movement keyframes on the selected camera. |
| Lighting | Changes the lighting setup. |
| Environment | Changes the background, ground and other environment settings. |
| Blocking / Composition | Sets up character blocking and framing. Some require two people. |
| Character / Motion / Product | Applied relative to the selected character or product. |
Scene presets vs. partial presets
A scene preset replaces the whole scene, so it is not applied immediately. A This replaces the current scene dialog opens first. Choose Create as new Scene to keep the current scene and create a new one, or Apply to current Scene to change the current scene.
Partial presets such as camera, lighting, environment and camera move presets change only that element and keep the rest of the scene.
05. Placing characters and props
Pick people from the Characters tool on the left, and props, products, furniture, vehicles, architecture, environments, nature and primitives from the Props tool. Library assets are models made in-house by NEXAGEN.
Choose a character
- Open Characters on the left.
- Hover over a card to see its name, category and size. Characters that can use motions are marked “Rigged · motion ready”.
- Click a card to add it to a free spot on the floor in front of the active camera, or drag it into the viewport to drop it where you want.
Props and environments
Narrow the list with the category chips in Props (Props, Products, Furniture, Vehicles, Architecture, Environment, Nature, Primitives, Uploads). Large sets such as rooms, studios and streets are under Environment.
Search assets
Type a name such as “sofa”, “lamp” or “car” into Search assets to show only matching assets.
Upload your own 3D models and images
In Uploads, use Upload GLB/GLTF to add your own model, or Image → Image Plane to place a photo as a flat object. Uploaded models can be up to 50MB, and external URI textures are not allowed.
06. Move, rotate, scale and placement
When you select an object, a gizmo appears in the viewport. Switch it with Move (W), Rotate (E) and Scale (R) in the top bar and drag an axis arrow or ring. World / Local (Q) switches the axis space.
Exact numeric input
In the Properties tab of the Inspector on the right, enter Position, Rotation and Scale as numbers. Position is in meters and rotation in degrees. Turn on Lock ratio to keep proportions when changing one axis.
Place on ground
If an object floats above the floor or sinks into it, click Place on ground in the Placement section of the Inspector. The height is adjusted so that the model's actual bottom touches the ground.
Place on object
- Select the cup.
- In Support object under Placement, choose “Coffee Table”.
- Click Place on object. The cup is placed at the center of the table top. Fine-tune it with the move gizmo.
The Checks tab finds floating or sunken objects, overlaps and key subjects that have left the camera frame. You can run Place on ground directly from an issue.
07. Managing the scene and objects
The Scene objects list in the Objects tool shows every object in the scene. Click a name to select it, and use the row icons to Hide/Show and Lock/Unlock. Locked objects cannot be moved by accident in the viewport.
Group and ungroup
- Hold Ctrl or Shift and click several objects in the list.
- Click Group to bundle them so they move together.
- Select the group and click Ungroup to release it while keeping each object's current position.
In the Inspector you can also rename, Duplicate (Ctrl+D), Delete (Delete) and change colors.
08. Character poses and motions
Poses
When you select a character, a Pose tab appears in the Inspector. Choose Standing, Walking, Running, Sitting, Reaching, Pointing, Fighting stance, Lying, Crouching or Waving and it applies immediately. A pose is a still base posture.
Motion library
The Motions tool on the left holds 73 motions in the Idle, Locomotion, Emotion, Gesture, Conversation, Action, Office and Film / Acting categories. You can also use Search motions.
Apply a motion
- Select a character in the viewport or the scene list.
- Open the timeline and move the playhead to the time where the motion should start (0 s by default).
- Click a motion card in Motions. A motion clip is added from that time and plays immediately.
- Check the motion bar in the timeline. In the motion list of the Inspector's Pose tab you can change the start time or Remove it.
How poses and motions work together
The pose is the base posture and the motion is the action played on top of it. While a motion is playing, the motion takes priority. Partial motions that move only the head or arms play on top of the pose, while full-body motions such as walking use the motion's posture instead. When the motion ends, the pose is shown again.
09. Creating cameras
Add a camera
Click + Add in the camera section of the Objects tool to create a new camera (Camera B, C, …). Click a camera in the list to select it and change its position, lens and more in the Inspector.
The active (main) camera
The camera used for render, image generation and video generation is the Active camera. Change it in the camera selector of the top bar or with Make active in the camera Inspector. You can keep several cameras and compare angles just by switching the active one.
Camera presets
Click a preset card in the Cameras tool on the left to set the position, aim and lens of the camera you are editing in one step, based on the selected person or product.
| Group | Presets |
|---|---|
| Front | Front wide, Front medium, Front close, Extreme close-up |
| Side / back | Three-quarter, Side close, Side follow, Back medium |
| Height | 45° high angle, Low angle, Low wide, Top wide, Bird's-eye |
| Relationship | Over-the-shoulder, Two shot (two people required), POV |
| Other | Current view — copies the current editor view into the camera |
10. Lens, framing and camera preview
Camera preview
The Camera preview at the top right shows in real time what the selected camera actually captures. While you orbit freely in the viewport to arrange things, you keep seeing the final framing, so layout and composition can be adjusted together.
Enter camera view
Click Enter camera view in the preview, or the Free View/Camera View button (C) in the top bar, to switch the main viewport to the camera's view. The area outside the frame is darkened, and you can turn on 1/3, Center, Safe and 2.39:1 composition guides.
Lens (focal length)
Select a camera and change Focal length in the Lens section of the Inspector with the slider or a number, or pick 18 · 24 · 35 · 50 · 85 · 135 directly. Shorter focal lengths show a wider view; longer ones give a narrower view with a compressed background.
Aspect ratio
Set the ratio of the final result in the render settings. With nothing selected, choose Aspect ratio (16:9, 9:16, 1:1, 4:3, 2.39:1) and Resolution (Preview (480), 720, 1080) under Render settings in the Inspector. A camera's own aspect ratio follows the render settings while it is set to Auto.
11. Look-at / Follow
Look-at
In Look-at of the camera Inspector, set Target to Object and choose an object. The camera keeps looking at it even when it moves. You can also click Select from viewport and then click an object in the viewport. Free point lets you set the look-at coordinates yourself.
Follow
Turn on Follow and choose a target; when the target moves, the camera follows at the same distance. Adjust the follow position with Distance, Height and Azimuth. With Follow on, the camera also faces the target automatically.
| Feature | Camera position | Camera direction |
|---|---|---|
| Look-at | Stays where it is (move it yourself or with keyframes) | Keeps facing the target |
| Follow | Calculated automatically from the target's movement | Faces the target |
12. Camera moves
The Camera Moves tool on the left has ready-made camera movements, grouped into Basic controls, Lens, Orbit, Crane and Tracking. The value under each card sets the size of the move (degrees, meters or ×).
| Group | Moves | Description |
|---|---|---|
| Basic controls | Static shot, Pan left/Pan right, Tilt up/Tilt down | Hold still, or turn left/right or up/down in place. |
| Basic controls | Truck left/Truck right, Pedestal up/Pedestal down | Slide sideways or rise and lower vertically. |
| Basic controls | Dolly in/Dolly out | Move toward or away from the subject. |
| Lens | Zoom in/Zoom out | Change only the focal length while the camera stays put. |
| Orbit | Orbit left/Orbit right, Arc left/Arc right | Circle around the subject, or circle while approaching. |
| Crane | Crane up/Crane down, Reveal | Change height while looking down or revealing the scene. |
| Tracking | Follow | Follows the movement of the tracking target. |
Apply a camera move
- Select the camera to use (if none is selected, the active camera is used).
- Change the value under the card if needed. For Follow, choose the Follow target first.
- Click a move card. Camera keyframes are created from 0 s to the end of the timeline and playback starts immediately.
- Open Timeline to check the keyframes on the camera track and the Paths line.
Camera moves vs. your own keyframes
A move lasts as long as the timeline. For a 4-second move, set the timeline duration to 4 seconds before applying it. Afterwards you can move keyframes or change easing on the timeline to refine the pace.
13. Paths and movement in space
The Paths button in the top bar draws the paths of keyframed cameras and objects as lines in the viewport. The start point is green and the end point is red. The active camera's path is blue, other cameras are gray, and the selected object's path is yellow.
Moving an object
- Open the timeline and put the playhead at 0 s.
- Place the object at its starting position and click Add key under Keyframes in the Inspector.
- Move the playhead to the end time and move the object to its destination. For an object that already has keyframes, a key is recorded at the current time as soon as you move it.
- Turn on Paths and check the route with the yellow path line.
14. Timeline and keyframes
When 3D X-Ray first opens, the timeline is closed so you have more room for layout and framing. Click Timeline in the top bar to open it at the bottom of the screen, and click it again to close it. Keyframes and motions are kept when it is closed.
Timeline layout
| Item | Description |
|---|---|
| Play / Pause | The Space key also plays and pauses. |
| |< / >| | To start / To end |
| Loop | Starts over from the beginning when the end is reached. |
| Duration | Scene length (0.5–120 s). The default is 4 s. |
| FPS | Frames per second (12–60). Keyframes snap to frames. |
| Playhead | Click or drag on the ruler to change the time. |
| Tracks | One row per object or camera. Camera tracks are marked Cam. |
Keyframes
The Add key button in the object or camera Inspector creates a keyframe at the current time. Click a diamond on a track to select it, then drag it to a new time, change the easing (Ease in-out, Linear, Ease in, Ease out) or Delete key.
To remove all movement, click Clear animation in the Inspector.
15. Environment and lighting
Environment
Click an empty spot in the viewport to clear the selection; the Inspector then shows Environment. Change the Background color, the Ground (visibility, color, size) and the Grid. Sets such as backdrops, walls, studios, rooms and streets are placed from Props › Environment.
Upload a concept or storyboard image to Reference overlay to overlay it in camera view while you arrange the scene. This image is not included in renders.
Lights
Add Ambient, Hemisphere, Directional, Point and Spot lights from the light section of the Objects tool. Select a light to change its color, intensity, position and direction.
| Light | In plain words |
|---|---|
| Ambient | Lights the whole scene evenly, without shadows. |
| Hemisphere | A sky color and a ground color for natural outdoor light. |
| Directional | Parallel light from one direction, like sunlight. |
| Point | Spreads in all directions from a single point, like a bulb. |
| Spot | A cone of light, like a stage light. You can adjust its angle. |
Lighting presets
Filter the preset browser by the Lighting type to apply setups such as three-point studio lighting in one step. For product shots, combining the Product Hero scene preset with a lighting preset gets you commercial lighting quickly.
16. Editing the 3D scene with AI
The input box at the bottom is the same Composer as in Canvas V2. In 3D X-Ray it shows the 3D X-Ray mode, and what you type is handled as a 3D scene command rather than an image prompt. The chips above the input show the current scene, the selected object and the camera, so you can see what the command will refer to.
Example commands
- Move the woman to the right of the table.
- Frame the camera as a 35mm low angle.
- Have the man sit on the sofa.
- Put the cup on the coffee table.
- Make the camera slowly dolly in toward the people.
- Switch to warm evening lighting.
- Recommend a preset for a two-person dialogue scene.
- Each command can be undone as a whole with a single undo.
- Changes that are hard to reverse, such as deletions, or commands that rebuild many objects show a confirmation first.
- Objects that are not in the library are placed as similarly sized stand-in models, and you are told so.
- Asking to “generate an image” does not charge credits immediately; it opens the quote and approval dialog.
AI intensity
Choose Auto · Default, Basic, Balanced, Deep or Advanced in AI intensity on the right of the Composer. Auto picks a suitable processing mode for each request automatically. This setting applies to the whole connected Canvas project.
17. Using reference assets
Add image references with the + Reference button in the Composer. Added references appear as chips above the input and are used both when interpreting scene commands and during image generation. You can select up to four.
| Menu | What it brings in |
|---|---|
| My assets | Image assets saved to your account |
| NEXAGEN Assets | Assets provided by NEXAGEN |
| Upload | A new image file from your computer |
| Add supporting reference | Image results in the connected Canvas V2 |
Example
- Create a scene with the Product Hero scene preset.
- Choose a product photo from Reference › My assets.
- Type “Set this product on the central pedestal as an ad shot.”
- During image generation, the reference is sent together with the 3D render so the product's look is taken into account.
18. Rendering and making images
Render is not AI image generation
Render saves the 3D scene from the active camera as a PNG exactly as it is. It is free, and the result is added to your asset storage. Generate Image, on the other hand, has AI create a new image based on that render and uses credits.
In the Render tab on the right you can render at the first, middle, last or a custom time, use Render all cameras, or save a Preview WebM (local) directly in your browser.
Snapshots
Snapshot keeps a saved point of the scene itself, not an image. Save one with a label and Restore that state when you need it. Restoring saves a new version.
Make an image from the 3D scene
- Build the scene and choose the active camera.
- Check the framing in the camera preview.
- Click Generate Image in the top bar. If no Canvas is connected yet, choose one to connect first.
- Choose an Engine and describe the mood in the prompt (for example: warm evening living room, cinematic lighting).
- Click 1. Render + scene constraints + quote. The current camera render, the Scene constraints read from the scene and the Estimated cost in credits are shown.
- After checking the details and cost, click 2. Confirm — request image.
- Use View in Canvas to check the result in Canvas V2.
19. Making video
Video generation requests an AI video based on the opening frame of the 3D scene and the movement on the timeline (camera moves and motions).
- Apply character motions and camera moves, and check the movement on the timeline.
- Click Generate Video in the top bar.
- Choose an Engine, then check the Generation mode below it. Some engines support both start frame and reference modes; the default Auto uses Omni Reference when references are attached and Start frame when there are none. You can also pick a mode yourself.
- Set the duration and prompt. Duration is chosen within the range the engine supports, and the timeline length is shown alongside.
- Click 1. Start/end render + motion plan + quote. The start (0 s) and end renders, Direction, Motion prompt and the quote are shown.
- After checking, click 2. Confirm — request video and follow progress and the result in Canvas V2.
20. Continuing in Canvas V2
Click Back to Canvas in the top bar to return to the connected Canvas V2. The scene saves automatically as you edit, so just check that the save chip shows Saved before leaving.
Result nodes
| Action | Nodes created in Canvas V2 |
|---|---|
| Generate Image | A “3D Render · camera name @time” image node → an AI image node |
| Generate Video | A “3D Start Frame” node and a “3D End Frame (ref)” reference node → a video node |
What you can do next in Canvas
- Select a generated image and edit it further with other Studio Dock tools
- Generate a video using the generated image as the opening frame
- Use result images as references for other work
- Reopen the same Canvas's scene from Studio Dock › 3D X-Ray NEW to adjust the framing
21. Recommended workflow
Basic order
- Decide the aspect ratio and purpose of the result → Aspect ratio
- Choose a preset or a blank scene → Presets
- Place large environments such as rooms or studios first → Props and environments
- Place characters, products and props → Characters and props
- Tidy up with Place on ground and Place on object → Placement
- Set up cameras and lenses → Cameras
- Check the framing in the camera preview → Preview
- Apply character motions → Motions
- Set camera moves and check paths → Camera moves, Paths
- Check the timing on the timeline → Timeline
- Add references if needed → References
- Check the final framing with a render → Render
- Generate an image or video → Images, Video
- Continue in Canvas V2 → Canvas handoff
Example 1 — A 4-second dialogue between two people in a living room
- In New / Open › Start from a preset…, choose the “Two-person Dialogue” or “Living Room Life” scene preset and select Create as new Scene.
- If the two people (Adult Male, Adult Female) are missing, add them from the Characters panel, then place a sofa, coffee table and floor lamp.
- Select both people, set their pose to Sitting and line them up with the sofa.
- Frame the main camera as Two shot and an extra camera (+ Add) as Over-the-shoulder.
- Set the main camera lens to 50mm and the extra camera to 85mm, and compare them in the camera preview.
- Apply a motion from the Conversation category to one person from 0 s.
- Apply a small Dolly in to the main camera and confirm the timeline is 4 seconds.
- Create the result with Generate Image or Generate Video and check it in Canvas V2.
Example 2 — Product hero shot
- Create a new scene with the “Product Hero” scene preset.
- Choose a model close to your product's size from Products or Uploads and put it on the “Product Pedestal” with Place on object.
- Select the product, apply Front medium or Low angle from Cameras, and set the lens to 85mm.
- Apply studio lighting from the Lighting type in the preset browser.
- Add a real product photo with Reference.
- Set the render aspect ratio to 1:1 or 16:9 and generate with Generate Image.
22. Troubleshooting
| Symptom | Cause and fix |
|---|---|
| I can't select or move an object | It may be locked. Unlock it with the lock icon in the scene list. Hidden objects cannot be selected in the viewport. |
| An object floats or sinks into the floor | Click Place on ground in the Inspector or check the notices in the Checks tab. |
| The camera framing isn't what I want | Make sure the camera you are editing is the active camera. Change the active camera in the top camera list and check the camera preview. |
| Camera preset cards can't be clicked | A person or product is needed. Two shot and Over-the-shoulder need two people. |
| A camera move doesn't apply | Follow needs a tracking target first. If the playhead is at the end, go back to the start and play. Applying a move to a camera with Follow on turns Follow off. |
| A motion doesn't move the character | Select a character first; only characters marked “Rigged · motion ready” can use motions. Open the timeline to check that a motion bar was created. |
| I can't see the timeline | It starts closed. Click Timeline in the top bar. |
| The Reference button is disabled | You can add up to four references. Remove a chip and try again. |
| The AI intensity menu or natural-language commands don't work | Natural-language editing works on scenes connected to a Canvas. Connect a Canvas as prompted in the Composer. |
| The image doesn't match the framing I expected | First check that the 3D render preview in the generation dialog shows the framing you want. Describing different positions in the prompt can shift the framing. |
| Where are the results in Canvas? | Click View in Canvas in the generation dialog, or use Back to Canvas and look next to the 3D Render node. |
| The save status changed to “Conflict” | The same scene was saved first in another tab. Choose Load server version or Overwrite with mine. |
| The screen says desktop editing is recommended | Editing is available on screens 900px or wider. Widen the browser window or open it on a desktop. |
23. Shortcuts and tips
| Key | Action |
|---|---|
| Ctrl/Cmd + Z | Undo |
| Ctrl/Cmd + Shift + Z, Ctrl + Y | Redo |
| Ctrl/Cmd + D | Duplicate the selected object |
| W / E / R | Move / Rotate / Scale gizmo |
| Q | Switch World / Local axes |
| F | Frame the selected object |
| C | Toggle Free View / Camera View |
| Space | Play / Pause |
| Delete / Backspace | Delete the selection |
| Esc | Clear the selection |
Saving and undo
The scene is saved automatically about one second after you stop editing. The chip at the top shows Saved, Unsaved or Saving… with the version number; click Save to save immediately. Rename the scene in the title field at the top left.
Advanced: Export JSON
Export JSON downloads the scene setup as a file. You can load it again with Import scene JSON in the Open / New scene dialog. It is not needed for regular work.